Received: from e55.webcom.com (e55.webcom.com [206.2.192.66]) by keeper.albany.net (8.7.5/8.7.5-MZ) with ESMTP id NAA07121 for <DWARNER@ALBANY.NET>; Wed, 27 Mar 1996 13:59:35 -0500 (EST)
Received: from localhost by e55.webcom.com with SMTP
(1.37.109.15/16.2) id AA007413094; Wed, 27 Mar 1996 10:58:14 -0800
Date: Wed, 27 Mar 1996 10:58:14 -0800
Errors-To: dwarner@ALBANY.NET
Message-Id: <3159183B.39E0@cats.ucsc.edu>
Errors-To: dwarner@ALBANY.NET
Reply-To: lightwave@garcia.com
Originator: lightwave@garcia.com
Sender: lightwave@garcia.com
Precedence: bulk
From: Adam Chrystie <adamchry@cats.ucsc.edu>
To: lightwave@e55.webcom.com
Subject: Re: how would you make a propeller spin?
X-Listprocessor-Version: 6.0c -- ListProcessor by Anastasios Kotsikonas
Status: RO
X-Status:
emmanuel olympia wrote:
>
> I am just wondering what the best way to do this thing.
>
Well..I would use parenting to make it work..Save teh
engine section as aan object..save the propeller as an
object..load them in layout.. parent the propeller to teh
engine BEFORE you make a key frame..It will jump to a some
weird position..probably inside teh engine object...makea
ketframe at 0...NOW, move the propeller so it is correctly
positioned in regards to the engine sections..MAKE A KEY
FRAME at 0..now use the rotate option on the propeller..and
rotate it hmmm i dunno 1000 degress and make a key frame at
60...The propeller shuld now spin...pretty darned fast too.
You might want to slow it down..add some motion blur with low
aliasing and DITHERED motion blur (only availalbe on LW 4.0)